SkillTimingContexts package

Submodules

SkillTimingContexts.stid0 module

SkillTimingContexts.stid0.said17(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]

Shove/smite assist

:param skill :param unit: :param target: :return:

SkillTimingContexts.stid0.said18(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]

Swap assist

:param skill :param unit: :param target: :return:

SkillTimingContexts.stid0.said19(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]

Drawback assist

:param skill :param unit: :param target: :return:

SkillTimingContexts.stid0.said192(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

MAP_ADD_HP(skill_params.hp; NEIGHBORHOOD_EX(unit)). Neutralizes【Penalty】on NEIGHBORHOOD_EX(unit). BUFF(NEIGHBORHOOD_EX(unit))

Parameters
  • skill

  • unit

Returns

SkillTimingContexts.stid0.said20(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]

Reposition / To Change Fate (Chrom) assist

:param skill :param unit: :param target: :return:

SkillTimingContexts.stid0.said200(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

BUFF(NEIGHBORHOOD_EX(unit)). ADD_STATUS(STATUS(skill_params.hp); NEIGHBORHOOD_EX(unit)). ADD_STATUS(STATUS(skill_params2.hp); NEIGHBORHOOD_EX(unit))

Parameters
  • skill

  • unit

Returns

SkillTimingContexts.stid0.said21(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]

Pivot assist

:param skill :param unit: :param target: :return:

SkillTimingContexts.stid0.said214(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

ADD_STATUS(STATUS(skill_params.hp); NEIGHBORHOOD_EX(unit)). ADD_STATUS(STATUS(skill_params2.hp); foes WITHIN_RANGE_EX(unit)). BUFF2(foes WITHIN_RANGE_EX(unit)).

Parameters
  • skill

  • unit

Returns

SkillTimingContexts.stid0.said217(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

ADD_STATUS(STATUS(skill_params.hp); unit and allies from the same titles WITHIN_RANGE_EX(unit))

Parameters
  • skill

  • unit

Returns

SkillTimingContexts.stid0.said22(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]
Parameters
  • skill

  • unit

  • target

Returns

SkillTimingContexts.stid0.said23(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]
Parameters
  • skill

  • unit

  • target

Returns

SkillTimingContexts.stid0.said27(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]
Parameters
  • skill

  • unit

  • target

Returns

SkillTimingContexts.stid0.said28(unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]
Parameters
  • unit

  • target

Returns

SkillTimingContexts.stid0.said29(skill: Code.FireEmblemCombatV2.Skill, target: Code.FireEmblemCombatV2.Character)[source]
Parameters
  • skill

  • target

Returns

SkillTimingContexts.stid0.said30(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]
Parameters
  • skill

  • unit

  • target

Returns

SkillTimingContexts.stid0.said55(self)[source]
SkillTimingContexts.stid0.said56(self)[source]
SkillTimingContexts.stid0.said67(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]
Parameters
  • skill

  • unit

Returns

SkillTimingContexts.stid0.said88(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

BUFF(unit and TARGETED(allies WITHIN_RANGE_EX(unit))). ADD_STATUS(STATUS(skill_params.hp); unit and TARGETED(allies WITHIN_RANGE_EX(unit)))

Parameters
  • skill

  • unit

Returns

SkillTimingContexts.stid0.said92(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

MAP_ADD_HP(skill_params.hp; foes WITHIN_RANGE_EX(unit)). ADD_STATUS(STATUS(skill_params.atk); foes WITHIN_RANGE_EX(unit))

Parameters
  • skill

  • unit

Returns

SkillTimingContexts.stid0.slid9(skill: Code.FireEmblemCombatV2.Skill, target: Code.FireEmblemCombatV2.Character)[source]

SkillTimingContexts.stid1 module

SkillTimingContexts.stid1.said104(self)[source]
SkillTimingContexts.stid1.said11(self)[source]
SkillTimingContexts.stid1.said113(self)[source]
SkillTimingContexts.stid1.said115(self)[source]
SkillTimingContexts.stid1.said116(self)[source]
SkillTimingContexts.stid1.said117(self)[source]
SkillTimingContexts.stid1.said119(self)[source]
SkillTimingContexts.stid1.said120(self)[source]
SkillTimingContexts.stid1.said121(self)[source]
SkillTimingContexts.stid1.said126(self)[source]
SkillTimingContexts.stid1.said127(self)[source]
SkillTimingContexts.stid1.said128(self)[source]
SkillTimingContexts.stid1.said129(self)[source]
SkillTimingContexts.stid1.said13(self)[source]
SkillTimingContexts.stid1.said130(self)[source]
SkillTimingContexts.stid1.said135(self)[source]
SkillTimingContexts.stid1.said136(self)[source]
SkillTimingContexts.stid1.said137(self)[source]
SkillTimingContexts.stid1.said138(self)[source]
SkillTimingContexts.stid1.said140(self)[source]
SkillTimingContexts.stid1.said142(self)[source]
SkillTimingContexts.stid1.said144(self)[source]
SkillTimingContexts.stid1.said145(self)[source]
SkillTimingContexts.stid1.said146(self)[source]
SkillTimingContexts.stid1.said150(self)[source]
SkillTimingContexts.stid1.said151(self)[source]
SkillTimingContexts.stid1.said152(self)[source]
SkillTimingContexts.stid1.said154(self)[source]
SkillTimingContexts.stid1.said155(self)[source]
SkillTimingContexts.stid1.said157(self)[source]
SkillTimingContexts.stid1.said162(self)[source]
SkillTimingContexts.stid1.said163(self)[source]
SkillTimingContexts.stid1.said164(self)[source]
SkillTimingContexts.stid1.said167(self)[source]
SkillTimingContexts.stid1.said169(self)[source]
SkillTimingContexts.stid1.said171(self)[source]
SkillTimingContexts.stid1.said172(self)[source]
SkillTimingContexts.stid1.said173(self)[source]
SkillTimingContexts.stid1.said176(self)[source]
SkillTimingContexts.stid1.said178(self)[source]
SkillTimingContexts.stid1.said179(self)[source]
SkillTimingContexts.stid1.said181(self)[source]
SkillTimingContexts.stid1.said182(self)[source]
SkillTimingContexts.stid1.said183(self)[source]
SkillTimingContexts.stid1.said184(self)[source]
SkillTimingContexts.stid1.said187(self)[source]
SkillTimingContexts.stid1.said188(self)[source]
SkillTimingContexts.stid1.said189(self)[source]
SkillTimingContexts.stid1.said190(self)[source]
SkillTimingContexts.stid1.said191(self)[source]
SkillTimingContexts.stid1.said193(self)[source]
SkillTimingContexts.stid1.said194(self)[source]
SkillTimingContexts.stid1.said196(self)[source]
SkillTimingContexts.stid1.said198(self)[source]
SkillTimingContexts.stid1.said199(self)[source]
SkillTimingContexts.stid1.said201(self)[source]
SkillTimingContexts.stid1.said202(self)[source]
SkillTimingContexts.stid1.said208(self)[source]
SkillTimingContexts.stid1.said210(self)[source]
SkillTimingContexts.stid1.said212(self)[source]
SkillTimingContexts.stid1.said213(self)[source]
SkillTimingContexts.stid1.said22(self)[source]
SkillTimingContexts.stid1.said220(self)[source]
SkillTimingContexts.stid1.said35(self)[source]
SkillTimingContexts.stid1.said36(self)[source]
SkillTimingContexts.stid1.said37(self)[source]
SkillTimingContexts.stid1.said41(self)[source]
SkillTimingContexts.stid1.said42(self)[source]
SkillTimingContexts.stid1.said43(self)[source]
SkillTimingContexts.stid1.said44(self)[source]
SkillTimingContexts.stid1.said46(self)[source]
SkillTimingContexts.stid1.said47(self)[source]
SkillTimingContexts.stid1.said48(self)[source]
SkillTimingContexts.stid1.said57(self)[source]
SkillTimingContexts.stid1.said59(self)[source]
SkillTimingContexts.stid1.said60(self)[source]
SkillTimingContexts.stid1.said62(self)[source]
SkillTimingContexts.stid1.said63(self)[source]
SkillTimingContexts.stid1.said64(self)[source]
SkillTimingContexts.stid1.said66(self)[source]
SkillTimingContexts.stid1.said70(self)[source]
SkillTimingContexts.stid1.said76(self)[source]
SkillTimingContexts.stid1.said77(self)[source]
SkillTimingContexts.stid1.said78(self)[source]
SkillTimingContexts.stid1.said79(self)[source]
SkillTimingContexts.stid1.said82(self)[source]
SkillTimingContexts.stid1.said84(self)[source]
SkillTimingContexts.stid1.said85(self)[source]
SkillTimingContexts.stid1.said90(self)[source]
SkillTimingContexts.stid1.said91(self)[source]
SkillTimingContexts.stid1.said93(self)[source]
SkillTimingContexts.stid1.said95(self)[source]
SkillTimingContexts.stid1.said97(self)[source]
SkillTimingContexts.stid1.slid1(user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid11(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid13(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid14(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid15(skill: Code.FireEmblemCombatV2.Skill, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid19(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid2(user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid21(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]

param1 = 1, param2 = 0: If Bonus is active on unit param1 = 1, param2 = 1: If March is active on unit param1 = 1, param2 = 2: If【Bonus】is active on unit

Parameters

user

Returns

SkillTimingContexts.stid1.slid22(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid23(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid24(user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid25(foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid27(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid28(user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid29(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid3(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid32(foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid33(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid34(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid36(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid37(skill: Code.FireEmblemCombatV2.Skill, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid38(skill: Code.FireEmblemCombatV2.Skill, foe: Code.FireEmblemCombatV2.Character, turn: int)[source]
SkillTimingContexts.stid1.slid39(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid4(skill: Code.FireEmblemCombatV2.Skill, turn: int)[source]
SkillTimingContexts.stid1.slid40(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid41(foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid42(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid43(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid44(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid45(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid46(skill: Code.FireEmblemCombatV2.Skill, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid47(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid48(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid49(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid5(skill: Code.FireEmblemCombatV2.Skill, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid50(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid51(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid52(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid54(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid56(skill: Code.FireEmblemCombatV2.Skill)[source]
SkillTimingContexts.stid1.slid57(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid6()[source]
SkillTimingContexts.stid1.slid7(skill: Code.FireEmblemCombatV2.Skill, user: Code.FireEmblemCombatV2.Character, foe: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid1.slid9(skill: Code.FireEmblemCombatV2.Skill, foe: Code.FireEmblemCombatV2.Character)[source]

SkillTimingContexts.stid10 module

SkillTimingContexts.stid11 module

SkillTimingContexts.stid11.slid1(self)[source]
SkillTimingContexts.stid11.slid12(self)[source]
SkillTimingContexts.stid11.slid42(self)[source]
SkillTimingContexts.stid11.slid53(self)[source]

SkillTimingContexts.stid12 module

SkillTimingContexts.stid13 module

SkillTimingContexts.stid13.slid3(self)[source]

SkillTimingContexts.stid14 module

SkillTimingContexts.stid15 module

SkillTimingContexts.stid15.slid1(self)[source]
SkillTimingContexts.stid15.slid18(self)[source]
SkillTimingContexts.stid15.slid19(self)[source]
SkillTimingContexts.stid15.slid53(self)[source]
SkillTimingContexts.stid15.slid56(self)[source]
SkillTimingContexts.stid15.slid6(self)[source]

SkillTimingContexts.stid16 module

SkillTimingContexts.stid17 module

SkillTimingContexts.stid18 module

SkillTimingContexts.stid19 module

SkillTimingContexts.stid2 module

SkillTimingContexts.stid2.slid1()[source]
SkillTimingContexts.stid2.slid17(unit: Code.FireEmblemCombatV2.Character, skill: Code.FireEmblemCombatV2.Skill)[source]
SkillTimingContexts.stid2.slid2()[source]
SkillTimingContexts.stid2.slid20()[source]
SkillTimingContexts.stid2.slid25()[source]

SkillTimingContexts.stid20 module

SkillTimingContexts.stid20.slid17(self)[source]

SkillTimingContexts.stid21 module

SkillTimingContexts.stid21.slid1(self)[source]
SkillTimingContexts.stid21.slid25(self)[source]
SkillTimingContexts.stid21.slid7(self)[source]
SkillTimingContexts.stid21.slid9(self)[source]

SkillTimingContexts.stid22 module

SkillTimingContexts.stid23 module

SkillTimingContexts.stid24 module

SkillTimingContexts.stid24.slid17(self)[source]
SkillTimingContexts.stid24.slid53(self)[source]

SkillTimingContexts.stid25 module

SkillTimingContexts.stid25.slid7(self)[source]

SkillTimingContexts.stid26 module

SkillTimingContexts.stid26.slid55(self)[source]

SkillTimingContexts.stid27 module

SkillTimingContexts.stid27.slid6(self)[source]

SkillTimingContexts.stid28 module

SkillTimingContexts.stid3 module

SkillTimingContexts.stid4 module

SkillTimingContexts.stid5 module

SkillTimingContexts.stid5.slid1()[source]

SkillTimingContexts.stid6 module

SkillTimingContexts.stid6.slid1(self)[source]
SkillTimingContexts.stid6.slid18(self)[source]
SkillTimingContexts.stid6.slid3(self)[source]
SkillTimingContexts.stid6.slid6(self)[source]

SkillTimingContexts.stid7 module

SkillTimingContexts.stid8 module

SkillTimingContexts.stid8.said105(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, COOLDOWN(−number of TARGETED(allies on team (including unit)); unit).

Returns

SkillTimingContexts.stid8.said106(self)[source]
SkillTimingContexts.stid8.said111(self)[source]
SkillTimingContexts.stid8.said114(self)[source]
SkillTimingContexts.stid8.said118(self)[source]
SkillTimingContexts.stid8.said122(self)[source]
SkillTimingContexts.stid8.said123(self)[source]
SkillTimingContexts.stid8.said125(self)[source]
SkillTimingContexts.stid8.said131(self)[source]
SkillTimingContexts.stid8.said132(self)[source]
SkillTimingContexts.stid8.said133(self)[source]
SkillTimingContexts.stid8.said141(self)[source]
SkillTimingContexts.stid8.said159(self)[source]
SkillTimingContexts.stid8.said195(self)[source]
SkillTimingContexts.stid8.said203(self)[source]
SkillTimingContexts.stid8.said207(self)[source]
SkillTimingContexts.stid8.said22(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, map_add_hp(skill_params.hp; neighborhood(unit)).

Parameters

unit

Returns

SkillTimingContexts.stid8.said23(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, buff(neighborhood(unit)).

Parameters

unit

Returns

SkillTimingContexts.stid8.said50(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, map_add_hp(skill_params.hp; allies within_range(unit)).

Parameters

unit

Returns

SkillTimingContexts.stid8.said51(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, map_add_hp(skill_params.hp; foes within_range(unit)).

Parameters

unit

Returns

SkillTimingContexts.stid8.said52(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, buff(targeted(allies within_range(unit))).

Parameters

unit

Returns

SkillTimingContexts.stid8.said53(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, buff(targeted(foes within_range(unit))).

Parameters

unit

Returns

SkillTimingContexts.stid8.said67(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, map_add_hp(skill_params.atk; unit) and cooldown(skill_params.hp; unit).

Parameters

unit

Returns

SkillTimingContexts.stid8.said68(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, buff(foes in cardinal directions of unit).

Parameters

unit

Returns

SkillTimingContexts.stid8.said69(self)[source]
SkillTimingContexts.stid8.said73(self)[source]
SkillTimingContexts.stid8.said74(self)[source]
SkillTimingContexts.stid8.said86(self)[source]
SkillTimingContexts.stid8.said88(self)[source]
SkillTimingContexts.stid8.said89(self)[source]
SkillTimingContexts.stid8.said92(self)[source]
SkillTimingContexts.stid8.said98(self)[source]
SkillTimingContexts.stid8.slid10(skill: Code.FireEmblemCombatV2.Skill, target: Code.FireEmblemCombatV2.Character)[source]
SkillTimingContexts.stid8.slid14(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, if count_around(unit; allies) ≥ param2

Parameters

unit

Returns

SkillTimingContexts.stid8.slid19(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, if count_around(unit; allies) ≤ param2

Parameters

unit

Returns

SkillTimingContexts.stid8.slid3(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, if hp_between(param1; param2; unit)

Parameters

unit

Returns

SkillTimingContexts.stid8.slid30(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, if count_around(unit; allies (excluding dragon allies)) ≤ param2

Parameters

unit

Returns

SkillTimingContexts.stid8.slid31(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, if count_around(unit; dragon or beast allies) ≥ param2

Parameters

unit

Returns

SkillTimingContexts.stid8.slid35(unit: Code.FireEmblemCombatV2.Character)[source]

At start of turn, if special cooldown count is at its maximum value

Returns

SkillTimingContexts.stid8.slid4(skill: Code.FireEmblemCombatV2.Skill, **kwargs)[source]

param1 = 0: At the start of turn (1 − param2) param1 > 0: At start of turn x, if (x − 1) mod param1 = param2

Returns

SkillTimingContexts.stid8.slid7(skill: Code.FireEmblemCombatV2.Skill, unit: Code.FireEmblemCombatV2.Character, target: Code.FireEmblemCombatV2.Character)[source]

At start of turn, if stat_difference(param1; target) ≥ param2

Parameters
  • unit

  • target

Returns

SkillTimingContexts.stid8.slid9(skill: Code.FireEmblemCombatV2.Skill, target: Code.FireEmblemCombatV2.Character)[source]

If skill_targets(target)

Parameters

target

Returns

SkillTimingContexts.stid9 module

SkillTimingContexts.stid9.slid3(self)[source]

Module contents