StatGrowth module

StatGrowth.arrayOrder_(arr)[source]
StatGrowth.convert_lv1_3star_stats_to_5star(stats)[source]

This just adds 1 to each stat?

Parameters

stats

Returns

StatGrowth.count_if_(t, pr)[source]
StatGrowth.full_lv1_stats(five_star_lv1_stats)[source]

Returns level 1 stats at all rarities

Parameters

five_star_lv1_stats

Returns

StatGrowth.full_lv40_stats(rate_set, full_1_stat_set)[source]
StatGrowth.general_levelup(new_level, old_level, applied_growth_rate)[source]
StatGrowth.generate_(n, f)[source]
StatGrowth.getSupergrowth(rarity, rate)[source]
StatGrowth.get_all_stat_increases_for_level(char) → dict[source]
StatGrowth.get_applied_growth_rate(rarity, rate)[source]
StatGrowth.get_growth_value(rarity, rate)[source]
StatGrowth.get_growth_vector(growth_value, growth_vector_id)[source]
StatGrowth.get_growth_vector_id(five_star_lv1_neutral_base_stat, offset, applied_growth_rate, bvid)[source]
StatGrowth.get_rarity_bonuses(five_star_lv1_stats)[source]
StatGrowth.get_stat_increase_for_level(stat, char)[source]
StatGrowth.get_stat_increase_for_level_abstract_fill(char, stat, rarity=None, level=None, stats=None, rates=None, bvid=None, asset=None, flaw=None)[source]
StatGrowth.map_(t, f)[source]
StatGrowth.rarity_bonuses_for_3_stars(rarity_bonuses, rarity)[source]
StatGrowth.test_growth_vector(growth_vector, base, lv40)[source]
StatGrowth.zip_op(t1, t2, op)[source]